- Seventeen years of key game industry experience, eleven years in management
- Real-world experience managing large game projects
- Extensive relationships with game industry people and businesses
- Deep technical knowledge of game console development
- Proven passion for helping game developers
| Chief
Executive Officer October 2006 - present |
Gigantic Software, LLC,
Irvine, CA: Founded company. Made and sold audio
middleware for next-gen consoles. Completed license agreements
with Sony, Microsoft and Nintendo. Major customers include
Foundation 9 Entertainment and Konami. |
| Chief
Operating Officer March 2003 - October 2006 |
CRI
Middleware
Co., LTD
(Sega), San Francisco, CA: Founded US division. Sold CRI's
audio middleware products,
originally developed by SEGA-AM2, into US markets. Cultivated
leads, demonstrated products, answered deep technical questions, and
negotiated contracts and payment schedules with most major US game
publishers. Built profitable business in under
three years. |
| Principal Engineer Sep 2002 - Mar 2003 |
Sega.com
, San Francisco, CA: Created the SNAP
SDK for online console game development. Devised and managed
product schedule. Rewrote online code for XBox and Gamecube, and
assisted with PS2 version. |
| Senior Project Manager Feb 2002 - Apr 2002 |
Electronic Arts , Redwood City, CA: Tasked and scheduled 61 artists, engineers and production personnel for Freekstyle, a high-profile action-sports game. Managed integration of audio surround features into the game. |
|
Consultant
Sep 2001 - Jan 2002 |
Self-employed, San Francisco, CA: Edited
game mathematics gems in Game
Programming
Gems 3, published by Charles River Media.
Founded Bosslevel and
acquired support from major game companies.
|
|
Director of Development Technology
Aug 1997 -
Mar 2001 |
Sega
of
America , San
Francisco, CA: Created the Sega Dreamcast
(Katana) SDK . Managed
North American developer technical support for Sega Dreamcast.
Developed, integrated and quality-assured
several Sega Dreamcast core libraries and development tools.
Created Internet-based support system. Built relationships with
developers and partner companies. Managed full-time staff of
thirteen; coached and improved engineers and non-technical staff. |
|
Senior Engineer
Feb 1994 - Aug 1997 |
The
3DO Company ,
Redwood City, CA: Wrote and taught courses at 3DO
University.
Wrote code and
provided
other technical assistance for Windows, M2 and 3DO development teams.
Developed demo programs and content for 3DO system software.
Wrote installers for multiple PC games. |
|
Applications Engineer
Sep 1991 - Sep 1993 |
Archibus, Inc. , Boston, MA:
Designed, wrote and integrated CAD and database systems. Produced
training videos using 3D Studio. Wrote users' and programmers'
documentation and manuals. Wrote proposals for new systems.
Provided technical support to end users. |
Harvard College : B.A. in Computer Science, June 1991. Microsoft Scholar, 1990. Major classwork in Harvard's Electronic Music Studio.